The Winners

Philadelphia, December 8th: The Wharton-QS Stars Awards 2015: Reimagine Education took place on December 8th in Philadelphia. The global competition received submissions from 520 universities and enterprises from 50 countries with 22 awards judged by a panel of 40 international experts - a "who's who" of higher education.
Canvas Logo

Overall Award

Osmosis: Knowledge Diffusion

1st Place Overall

Osmosis is a web and mobile learning platform that uses evidenced based educational concepts such as adaptive spaced repetition, memory anchors, and peer-to-peer teaching to drive knowledge retention.
Osmosis: Knowledge Diffusion
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Kaizena

1st Place EdTech Overall

Increase the speed and quality of feedback students receive on their work.
Kaizena
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Digital Content Award

International Science Teaching Foundation

1st Place

Science Bits is a repository of multimedia science lessons that promote the change from a transmission educational model, based on the transmission of facts from teacher to learner, to a constructivist one, based on inquiry, critical thinking, discovery and learning-by-doing.
International Science Teaching Foundation
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Guides.co

2nd Place

Guides.co is a free platform that makes it easy for teachers, mentors, and professionals to share their knowledge and engage their audience.
Guides.co
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Akdemia

3rd Place

Akdemia provides a web and mobile school management platform that empowers parents, teachers and students by providing them with tools to improve their communication and educational outcomes.
Akdemia
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E-Learning Award

Osmosis: Knowledge Diffusion

1st Place

Osmosis is a web and mobile learning platform that uses evidenced based educational concepts such as adaptive spaced repetition, memory anchors, and peer-to-peer teaching to drive knowledge retention.
Osmosis: Knowledge Diffusion
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Drexel University

2nd Place

We will develop and validate WebRolePlay, a simple, cost-efficient, engaging tool for 2 to 12 students to remotely and simultaneously engage in role plays to practice and assess interpersonal skills.
Drexel University
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Arizona State University and edX

3rd Place

Arizona State University and edX have partnered to create the Global Freshman Academy (GFA), a first of its kind collaboration offering full university freshman level courses for credit on edx.org.
Arizona State University and edX
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Hybrid Learning Award

University of Technology Sydney

1st Place

Learning.Futures is a radical "whole of university"? strategic approach to creating a student learning experience that involves highly interactive, collaborative on-campus learning, combined with the best of online learning.
University of Technology Sydney
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The Wharton School of the University of Pennsylvania

2nd Place

Alternate Reality Teaching is a new way of delivering experiential learning over long periods of time outside of traditional classes using a custom-built platform and new pedagogical techniques.
The Wharton School of the University of Pennsylvania
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Universidad Carlos III de Madrid

3rd Place

UC3M is enhancing student learning for freshmen by offering remedial online STEM courses in a blended learning environment combining a Khan Academy platform with face-to-face classes following a "??flipped classroom" methodology.
Universidad Carlos III de Madrid
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ICT Tools for Learning and Teaching Award

Kaizena

1st Place

Increase the speed and quality of feedback students receive on their work.
Kaizena
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Singapore Management University

2nd Place

This submission describes the use of gamified learning to engage learners using a mobile/desktop application called "??GameLead" in higher education. GameLead is easy to access and use, and it encourages cognitive and social learning, to engage learners.
Singapore Management University
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EduApps

3rd Place

The EduApps mission is to promote Mobile Learning in the World. EduApps is an authoring tool for mobile learning. The platform is designed to be the simplest way to build educational applications.
EduApps
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ICT Support and Services Award

Deakin University

1st Place

In a world-first, Deakin has implemented Watson: a smart 24/7/365 online student advisory service. It recognises natural language, processes data and adapts itself to offer a tailored reply instantly.
Deakin University
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Hamdan Bin Mohammed Smart University

2nd Place

The Technology Development division of HBMSU has used state-of-art ICT to create a unique smart campus to provide a one-stop-shop for all the needs of learners and the faculty.
Hamdan Bin Mohammed Smart University
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RefME Ltd

3rd Place

RefME is the first free and accurate cloud-based tool to generate citations, reference lists and bibliographies in a single click.
RefME Ltd
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Learning Assessment Award

Cognii, Inc.

1st Place

Cognii Virtual Learning Assistant is an Artificial Intelligence based assessment and tutoring system.
Cognii, Inc.
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EDpuzzle

2nd Place

EDpuzzle empowers teachers to turn any public video into an interactive, trackable and engaging video-lesson for their students.
EDpuzzle
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Domoscio

3rd Place

Solidify learning with an adaptive learning and memorization solution and provides learning analytics to drive performance.
Domoscio
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Nurturing Employability Award

Indian Institute of Technology Bombay

1st Place

Spoken Tutorial is a ten minute long audio-visual tutorial, created using Screencast methodology. It is created on many topics of information technology, such as computer programming, simulation, office productivity suite, graphics and animation software, etc.
Indian Institute of Technology Bombay
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Airbus

2nd Place

Airbus Fly Your Ideas is a biennial global competition challenging students worldwide, from all academic backgrounds, to innovate with Airbus for the sustainable future of aviation.
Airbus
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Ivey Business School, Western University

Joint 3rd Place

Ivey Business School's integrated approach to Career Management: It'??s not about cover letters and resumes, any more.
Ivey Business School, Western University
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UNSW Australia

Joint 3rd Place

Learning to Teach Online is the concept behind the adaptive evolution of a series of 3 professional development programs that have helped thousands of educators worldwide over the last decade.
UNSW Australia
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Presence Learning Award

University of Pretoria

1st Place

A cost effective, kit-based educational spectrophotometer was developed which provides spectroscopy resources and enhances inquiry-based learning throughout Africa.
University of Pretoria
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Fundación Luker

2nd Place

Active Urban School develops a coherent perspective of class with the foundation of active pedagogy. The new classroom design proposed by the program seeks to break the traditional structure, which have been facing by the teacher and students, in a configuration of a space power.
Fundación Luker
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Tec de Monterrey

3rd Place

LOST is a business game that allows students to acquire logistics concepts quickly and fun; and to develop an intrinsic motivation that leads them to reach, understand and experiment new strategies.
Tec de Monterrey
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Teaching Delivery Award

defi2.cc & Universidad Adolfo Ibanez

1st Place

A method for mobilizing capabilities and enabling learning of innovation through processes, methods, cognition, and building emotional resilience for performing in high uncertainty environments.
defi2.cc & Universidad Adolfo Ibanez
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QUT

2nd Place

QUT

Peter Corke has a simple yet significant goal: to teach robotics to the world! His innovative teaching, curriculum, resources and global leadership in the robotics field realises this ambition.
QUT
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University of Pretoria

3rd Place

Enabling ill-prepared first-year learners in an extended programme to become independent, self-regulating students through creative learning activities which include authentic real-life tasks.
University of Pretoria
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K12

SK Telecom

1st Place

Smart Robot Coding School is a software education program for children of ages between 5 and 10 wherein they can confirm their coding program by watching actual robots physically move. By coding various features of a robot, coding turns into a fun and enjoyable experience for children.
SK Telecom
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SMART Technologies

2nd Place

SMART ampâ?¢ collaborative learning software is a cloud-based learning platform designed specifically to make collaboration in the classroom simple and effective.
SMART Technologies
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Tec de Monterrey

3rd Place

This is an augmented reality system for teaching anatomy. Using a Kinect to display 3D models, the users can virtually see how their bones, muscles or organs are located in their body in real time.
Tec de Monterrey
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Educational App Award

American & British Academy - ABA English

1st Place

ABA English's natural method for learning English simulates total language immersion, using engaging high-quality films, interactive exercises and teacher guidance. The course can be studied across multiple devices (PC, tablet, mobile).
American & British Academy - ABA English
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E-180, Inc

2nd Place

E-180 connects like-minded people interested in sharing knowledge one-on-one and in person, through what we call Brain Dates. With our mobile app Braindater, we transform spaces into peer-learning hubs by connecting human beings interested in booking spontaneous Brain Dates right here right now.
E-180, Inc
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Singapore Management University

3rd Place

CSI is a one-of-a-kind and first-ever iPad gaming app released early August with the primary objective of realizing the dreamed-up "MISSION STATISTICS" theme for students to apply their skills in hypothesis tests and linear regression.
Singapore Management University
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Regional Award - Oceania

QUT

1st Place

QUT

The Cube at QUT, one of the worlds largest interactive digital learning environments, provides inspiring exploratory and participatory educational experiences for intergenerational learners.
QUT
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UNSW Australia

2nd Place

Learning to Teach Online is the concept behind the adaptive evolution of a series of 3 professional development programs that have helped thousands of educators worldwide over the last decade.
UNSW Australia
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Deakin University

3rd Place

Deakin Anywhere is a consolidation and implementation project of cloud productivity tools, enhancing the quality and speed of staff, student and researcher engagement in a global context.
Deakin University
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Regional Award - Africa

University of Pretoria

1st Place

Enabling ill-prepared first-year learners in an extended programme to become independent, self-regulating students through creative learning activities which include authentic real-life tasks.
University of Pretoria
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Stellenbosch University

2nd Place

A campus-wide peer mentoring system with wellness-based face-to-face mentoring sessions, personalised and gamified developmental wellness websites for members, and a sophisticated tracking and management information system.
Stellenbosch University
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Faculty of Veterinary Science, University of Pretoria

3rd Place

The need for local production necessitated the development of in-house veterinary models. These models were validated and implemented for the innovative teaching of clinical skills.
Faculty of Veterinary Science, University of Pretoria
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Regional Award - Asia

The Hong Kong Polytechnic University

1st Place

This project is about the adoption of a set of public domain tools in the cloud to support personalised, peer-based social learning to supplement formal classroom learning.
The Hong Kong Polytechnic University
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Hong Kong Baptist University

2nd Place

This project is a cross-institutional effort that uses a combination of mobile technology, Augmented Reality (AR) and a Learning Management System (LMS) to help educate students about the importance of academic integrity and ethics.
Hong Kong Baptist University
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Soil and Water Conservation Bureau, Council of Agriculture

3rd Place

Innovative participation program for young fellows.
Soil and Water Conservation Bureau, Council of Agriculture
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Regional Award - Europe

Delft University of Technology

1st Place

This MOOC meets today's increasing demand for data analysis skills by teaching (Excel) spreadsheets. Assignments were designed as real world challenges, ensuring optimal learning experiences. Students were ecstatic about the MOOC.
Delft University of Technology
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Maastricht University

2nd Place

Virtual mobility stimulates students in Indonesia and Europe to engage in online teamwork. Students focus on humanitarian work and jointly produce teaching materials. Virtual collaborative problem solving, uncertainty management, perspective taking, and intercultural competences are strengthened.
Maastricht University
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University of Limerick

3rd Place

Using Collaborative Forecasting to promote Engagement, Discipline Knowledge and Information Literacy.
University of Limerick
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Regional Award - Latin America

Fundación Luker

1st Place

Active Urban School develops a coherent perspective of class with the foundation of active pedagogy. The new classroom design proposed by the program seeks to break the traditional structure, which have been facing by the teacher and students, in a configuration of a space power.
Fundación Luker
Read More ...

Tec de Monterrey

2nd Place

LOST is a business game that allows students to acquire logistics concepts quickly and fun; and to develop an intrinsic motivation that leads them to reach, understand and experiment new strategies.
Tec de Monterrey
Read More ...

Universidade Positivo

3rd Place

Apps in Class - the Challenge is a project developed by Universidade Positivo whose focus is to promote mobile learning among students and professors by using cellphones in education.
Universidade Positivo
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Regional Award - North America

Arizona State University and edX

1st Place

Arizona State University and edX have partnered to create the Global Freshman Academy (GFA), a first of its kind collaboration offering full university freshman level courses for credit on edx.org.
Arizona State University and edX
Read More ...

Georgia Institute of Technology

2nd Place

Georgia Techâ??s online Master of Science in Computer Science radically redefines access to graduate-level education with a world-class, digital computer science degree offered at an unprecedented price.
Georgia Institute of Technology
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University of California, Davis

3rd Place

GORP is a web application for carrying out observations most popularly, but not limited to, classrooms, using customizable, user-defined protocols and analyzing the data collected during observations.
University of California, Davis
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Regional Award - Middle East

Hamdan Bin Mohammed Smart University

1st Place

The Technology Development division of HBMSU has used state-of-art ICT to create a unique smart campus to provide a one-stop-shop for all the needs of learners and the faculty.
Hamdan Bin Mohammed Smart University
Read More ...

King Saud University (KSU)

2nd Place

The Course Experience Questionnaire (CEQ), developed by Ginns & Ellis (2007), was used to examine the quality of BL in teaching a physics course at KSU in terms of the Health Colleges students.
King Saud University (KSU)
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Princess Nourah bint Abdulrahman University (PNU) and Dublin City University

3rd Place

Our submission outlines a collaboration between DCU Business School in Ireland and the Princess Nourah Bint Abdulrahman University in Saudi Arabia. The project represents the collaborative effort by two universities from very different cultural contexts to design and delivery two undergraduate programmes in the world's largest women-only university.
Princess Nourah bint Abdulrahman University (PNU) and Dublin City University
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Life Sciences Award

Drexel University

1st place

We will develop and validate WebRolePlay, a simple, cost-efficient, engaging tool for 2 to 12 students to remotely and simultaneously engage in role plays to practice and assess interpersonal skills.
Drexel University
Read More ...

Tec de Monterrey

2nd Place

The Virtual Pathology Lab motivates student participation and improves the teaching-learning process through clinical-pathological cases with digitized slides and technology based activities.
Tec de Monterrey
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Ryerson University

3rd Place

This project showcases three online, self-study interactive learning modules and a simulation game on a healthcare topic. The modules can be incorporated in nursing courses or used for self-study.
Ryerson University
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Natural Sciences Award

The University of Manchester

1st Place

To explore the feasibilty of delivering realistic laboratory-based teaching online, a MOOC fully replicating a campus-delivered introductory chemistry course was devised and delivered on the Coursera platform.
The University of Manchester
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University of British Columbia

2nd Place

Transforming undergraduate math and science education at a research-focused institution by partnering faculty with experts from their own discipline with training in current education research.
University of British Columbia
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Polycular / University of Applied Science Salzburg

3rd Place

Millions played Tamagotchi and it was a total waste of time. With EcoGotchi, living on your smartphone, we try to leverage this potential for real life change and learning about sustainability.
Polycular / University of Applied Science Salzburg
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Arts And Humanities Award

Berklee College of Music

1st Place

Berklee Online's strategic work has increased affordability options for students by providing access to high-quality music curricula via MOOCs, online bachelor degree programs (62% less than campus); and an affordable MBA program in partnership with SNHU.
Berklee College of Music
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UNSW Australia

2nd Place

Learning to Teach Online is the concept behind the adaptive evolution of a series of 3 professional development programs that have helped thousands of educators worldwide over the last decade.
UNSW Australia
Read More ...

University of Sydney

3rd Place

This project aims to develop a mobile responsive website that enhannces the development of auditory-perceptual discrimination in Speech Pathology professional courses.
University of Sydney
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Engineering and IT Award

QUT

1st Place

QUT

Peter Corke has a simple yet significant goal: to teach robotics to the world! His innovative teaching, curriculum, resources and global leadership in the robotics field realises this ambition.
QUT
Read More ...

Georgia Institute of Technology

2nd Place

Georgia Tech's online Master of Science in Computer Science radically redefines access to graduate-level education with a world-class, digital computer science degree offered at an unprecedented price.
Georgia Institute of Technology
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Southern Methodist University

3rd Place

This project introduces the implementation of a module that integrates remote major research facilities into undergraduate classes via web-based technologies that enable real-time monitoring and shared execution of experiments.
Southern Methodist University
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Social Sciences and MBA Award

Singapore Management University

1st Place

This submission describes the use of gamified learning to engage learners using a mobile/desktop application called "GameLead" in higher education. GameLead is easy to access and use, and it encourages cognitive and social learning, to engage learners.
Singapore Management University
Read More ...

The Wharton School of the University of Pennsylvania

2nd Place

Alternate Reality Teaching is a new way of delivering experiential learning over long periods of time outside of traditional classes using a custom-built platform and new pedagogical techniques.
The Wharton School of the University of Pennsylvania
Read More ...

University of Sydney, Australia

3rd Place

This industry-informed project offers a research-based method of translating leading industry practices in visual analytics into innovative learning activities for business students.
University of Sydney, Australia
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